

They usually avoid contact with combat units – however, they may attack isolated and injured infantry that wanders into their territory. Some predators are solitary, whereas others are spawned in hunting packs.

Predators are large, carnivorous animals that may be lurking in any environment. However, if disturbed by gunfire or large, noisy vehicles they may stampede, trampling any infantry units hiding amongst them. They generally ignore infantry units, and can be used as cover for an advance across open spaces. They are spawned in groups in suitable terrain, and will just peacefully wander about the map in groups if left to their own devices. Herd animals are sometimes found in the more open environments. If disturbed however, they fly off making a distinctive warning call, and can be seen and heard from some distance, which may to draw attention to whatever disturbed them… They are usually spawned in groups in suitable terrain, and tend to remain hidden, detectable only by their singing calls. I've broken them down into a number of different types, along with a description of their general effect on gameplay.īirds and other flying creatures are one of the more common types of critter. I'm aiming at a level of importance somewhere between the *craft games - I don't think they should be anywhere near as important as they are in WC3, but should be a little bit more than mobile scenery as they are in SC.
Warcraft 2 map editor critters how to#
I've been thinking about how to implement critters in a realistic but interesting way. Failure to level up your heroes quickly enough may well cost you the game - but at the same time, some of the critters are so powerful, they could screw you up before you even meet your opponent. Warcraft III: Critters have a massive impact on gameplay, being the primary source of experience for your heroes. Starcraft: Critters have approximately zero impact on gameplay, their only purpose it seems is to get in the way.Īge of Empires: Critters aren't massively important, but they do have some impact, particularly in the early stages of the game, where they can provide food or hinder your early expansion and exploration. What do you think of critters in RTS games? How much impact do you think they should have on gameplay? Some examples from popular games:
